Monk etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
Monk etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster

14 Temmuz 2013 Pazar

Elite Monk Tank Build

Here is associate degree Elite Monk Tank build submitted by davegri.

The build: http://us.battle.net/d3/en/calculator/monk#WfaSgQ!YaZ!aZabab


Description: mistreatment this build I will tank most elites and massive crowds whereas delivering hefty amounts of dps.

Crippling Wave (Mangle) - this can be my goto aoe spirit builder, initial i take advantage of Cyclone Strike (Implosion) then I pound some incapacitating Wave.

Mangle appeared the foremost good selection though concussion might give further protection if your troubled.

Cyclone Strike (Implosion) - this can be for dragging enemys in so as to destroy them expeditiously.

Fists of Thunder (Thunderclap) - this can be for single enemies or bosses, the thunderclap is for chasing down goblins teleporters and customarily evading bosses. this ability is nice as a result of it build spirit terribly quickly and permits you to spam mantras so as to tank robust enemies.

Sweeping Wind (Firestorm) - pretty nice for going in some further dps into those elite champion packs or typically for a lot of economical aoe destruction. this ability is not a requirement for this build and may get replaced.

Serenity (Peaceful Repose) - button, nuff said.

Mantra of Healing (Boon of Protection) - i am still deciding between this and mantra of evasion, primarily its a spammable heal (with transcendence) + regen and fast heal+ dmg reduction for two seconds.



Passives:

Transcendence - associate degree absolute should.

Resolve - Flat injury reduction the third passive is not vital timely and you'll just about go away with what suits you.

Monk FoT Hell Build

Monk FoT Hell Build submitted by CateyeRR.

I will keep alive for an extended time and tank for the remainder of the cluster, that is okay as a result of i do not have the gear to dish out the dps however. Once I alter a lot of i'll get eliminate bright flash in favor of sweeping wind or one thing. Updated.

FoT + Quickening - I simply cannot surrender the transport quality of this talent. been mistreatment it since lvl six. and i feel FoT is that the quickest spirit generator, that i would like.

SSS + bedlam - this can be truly a lot of of a defensive ability than offensive. 2ish seconds of immunity and beautiful a majority of no matter i am fighting is valuable once fighting champions which will one shot ME.

Blinding flash + searing light-weight - Pretty self informative. i will use this as associate interrupt for mob's huge injury skills, and to shop for myself time once I get in over my head.

WoL + Explosvie - nice aoe injury, i pay additional spirit on this. additionally sensible for obtaining mobs off your back once encircled.

Serenity + Tranquility - should have for champion and rare monsters in hell, notably state change or screw modded since it breaks roots/stuns. additionally protects/unroots the party

MoH + Boon of Protection - My #1 most used spirit spender once tanking. This + transcendence keeps ME alive, against powerful mobs i'm spamming solely this to stay North American nation up.

Passives ar pretty self informative, transcendence is obligatory on behalf of me. Dps suffers to a small degree with this build, additionally as a result of I socket in the main for +vit however my gear is crap right away anyway.

Monk Inferno Build

Monk Inferno Build submitted by Unknown.

Decided to create a build of however i am browsing inferno with Monk(act three currently). several of my friends ar dashing through inferno with WD, DH and Wiz, however not several Monks or Barb. I play Monk solely thus here's the build I notice quite helpful.

First off, i am victimisation this build: (Updated for patch one.0.8)

http://us.battle.net/d3/en/calculator/monk#aWgYSQ!YgX!aZYcYc

My notable stats:

Dex - 1400
Vit - 800
All resist - ~600
HP - 40000
Armor - 6000
Damage -16000
AS-2.4 (I understand it's a part of DPS. Showing since it affects rate of spirit regen)
Spirit regen per sec - six
Life per spirit (without transcendence) - sixty two

I use paw of thunder with concussion for the employment of transport. it is very helpful for treasure pygmies/bandits/goblins and much as battling goes, it is very helpful for kiting against super creeps that have charging attacks(the varieties that 1-hit knockout you) or plague or liquified kind buffs. it is also helpful since it offers a knockback with the third attack. This knockback solely works on non-super creeps and is helpful for stopping charged attacks furthermore as kiting.

Crippling wave with concussion are going to be useful for variety of reasons furthermore. 1st the graphic symbol can scale back the harm of these vexing bugs in act2 furthermore as assist you survive the a lot of stronger creeps. The third attack can slow movespeed/attackspeed of creeps which can assist you kite, furthermore as stun/knockback to interrupt attacks.





As way as my active spells go, Serenity is that the absolute best ability International Maritime Organization. four second invulnerability is de facto over-powered and may be used since Monk is painfully underneath high-powered. i exploit serenity as a last-means of escape. after I am surprised with Frozen orbs or place in Jail or vortexed towards the creeps. together with combination strike and also the harm buff from glaring Flash, my harm can increase a minimum of 50%(sometimes combination strike bugs and provides nearly 100%). that's an enormous boost for monks, since lots folks do not carry 1k DPS weapons.

As for as healing mantra goes, i exploit the graphic symbol "time of need" to extend my resistances. This helps Pine Tree State get 4-5 shot by creeps rather than 2-3 shot. it is important to notice that when activation Mantra of healing will increase your regen greatly for three seconds(inversely exponential). victimisation this to maximise your healing along with your spirit and healing mantra is crucial furthermore.

I think the passive skills ar obvious although I do wish to notice one thing regarding "combination strike". when some days of testing with combination strike, i notice that it's a ability value victimisation. AND it's not necessary for one to use three primary skills. Pre-(today's)patch, sweeping wind gave the 8 May 1945 bonus for spirit generating. I believed initially it absolutely was once the sweeping wind was at goop, however even at the activation of the ability gave the attack bonus(given that I've used my alternative a pair of primary skills at intervals seconds). With this one will get a pure gold i exploit glaring flash.

As way as sweeping winds go, sweeping wind deals additional damage(and appearance additional cool) with crit strikes. With the graphic symbol, it'll provide Pine Tree State an additional 3-spirit per second once at goop and with high-crit the DPS is high and also the charges return quick. one among my biggest DPS for giant mobs, furthermore as super-creep fights. Also, the buff lasts longer then three seconds IF you're employing a primary ability before the three seconds is up. it is not necessary for you to combine in 2 primaries at now if you are lazy, simply victimisation paw of thunder continually(without resting) can keep the harm maximize indefinitely.





Some helpful techniques i have been victimisation for monk**

When fighting super creeps or regular creeps that do not get knocked back by the third strike of paw of thunder, I switch out the third hit for a unhealthful strike. thus in succession it'll be left click left click right click, thus on and then forth. Diablo3 is formed so it's quite easy to try and do this. you dont got to truly click when, you'll be able to drag your left click mouse till the two hits have competent and before the third, simply faucet the proper click(all the whereas your left finger hasn't left the button!).

This will proxy the harm reduction, ms/as reduction, AND at a quicker Ate since paw of thunder as a far quicker attack speed. It takes Associate in Nursing hour or 2 obtaining accustomed however once you begin doing thus, kiting and killing creeps become ALOT easier. I hope this helps. i made a decision to create it since D3 is down. Still thus for one more twenty six minutes....

Mojo's Ninja Monk Build

Mojo's Diablo III Ninja Monk Build submitted by MrMojoRisin.

Build: http://us.battle.net/d3/en/calculator/monk#aUVSgh!Xgd!aZacYc

Gear - This was created doable by dropping OWE - therefore you wish high All Resist and high armor.

Play vogue - Smack 'em within the face and check out to not die!

Description:

This build has some nice quality. the bonus run and attack speed from blazing fists is most fun. once you get the droop of mistreatment twin generators, you will ne'er wish to travel back.

The activity of guardian's path and backlash is impressive. fireplace chains mobs simply kill themselves, and you nearly ne'er get frozen!

For the professionals out there, strive swapping out serenity for dashing strike.

Dual Generators:

I'll make a case for however i take advantage of the twin generators pretty effectively:

I use thunderclap as RMB, and blazing fists because the LMB.

I hold down right mouse (TC) ALL THE TIME. i take advantage of it to run/walk around.

Just faucet down LMB, (Blazing fists) long enough to urge your stacks, then still TC. to refresh Blazing fists, you merely ought to faucet down LMB for a bit. it looks to refresh instantly.

Note that my finger nearly ne'er lets up from the proper push, even whereas sound left push. whichever button you hit can override something already being control down. as presently as you yield of LMB, RMB takes over instantaneously once more.

And that's that. Tou get wont to it pretty fast and it's very effective.

Thanks for reading.

Monk Group Healer Build (Nightmare+)

Monk cluster expert Build (Nightmare+) submitted by tabby.

The Build: http://us.battle.net/d3/en/calculator/monk#adXgjQ!YVb!YbZbbb

This is a full on healing build and is intended completely for party play. This build focuses little on DPS, actually the sole injury you may be doing is that needed to take care of your Spirit via Fists of Thunder/Ally.

Mantra of Healing is employed heavily as a core mitigation/healing tool. Breath of Heaven is employed a lot of as a final resort on badly disabled allies. Serenity serves to mitigate management effects and moderate injury whereas generating Spirit.

Strengths:

Rapid Spirit Generation
High property
Strong cluster mitigation via multiple absorb effects
Strong cluster healing via spammable Heal over Time effects

Abilities:

Fists of Thunder (Quickening): twin wielding (fast weapons) whereas victimisation this explicit ability is that the best thanks to build up Spirit. Period.

Two bimanual weapons can perceptibly abate generation.

Dashing Strike (Quicksilver): valuable for escaping damage/mobs and conversely staying on a target to confirm spirit generation.  It’s conjointly helpful for positioning yourself in vary of a mate for a Breath of Heaven solid.

Breath of Heaven (Circle of Life): Powerful/Cost economical direct heal. the sole disadvantage is that the twelve yard affected space. Ranged ar oftentimes a lot of more out and battle royal will move outside of twelve yards quickly while evading nasty things on the bottom.

Serenity (Tranquility): Powerful cluster defend, significantly helpful once regular right against mobs with  exploding frost orbs.

Mystic Ally (Air Ally): good DPS boost via Associate in Nursing always-on Sweeping Wind impact. it'll conjointly tank mobs and take some hits for you. a lot of significantly this ally incorporates a probability to allow you +100 Spirit on attack.  (For those not curious about adding DPS or those seeking to avoid the RNG of the Spirit proc, i'd recommend commutation this with Inner Sanctuary [runed-for-situation] and victimisation the Infused with lightweight character for Breath of Heaven).

Mantra of Healing (Boon of Protection): Associate in Nursing aura Heal over Time impact that includes robust self-healing whereas victimisation the Transcendence passive and  a spammable three number HoT (with a forty five yard range). The character protects teammates whereas the facility HoT works its magic. Treat this ability less sort of a pre-combat buff and a lot of sort of a core heal with a 2-3 second cooldown.

Passives:

Transcendence: A dead expert may be a useless expert, this ability turns almost everything on your hot-bar into a private heal. *Must Have*

Beacon of Ytar: This ability reduces cooldowns (Inner Sanctuary/Serenity- seventeen seconds, down from twenty. Breath of Heaven thirteen seconds down from 15). “Guiding Light” or "Resolve" could also be prefered.

Exalted Soul: an outsized Spirit pool permits for larger property during times of high injury whereas conjointly reducing “wasted” spirit throughout slow spots.

13 Temmuz 2013 Cumartesi

Monk Wave of Light Build

Monk Wave of sunshine Build submitted by Galm.

Background (skip if you do not care concerning this kind of thing)

Sometime agone I examine somebody attempting a Lashing Tail Kick: Hand of Ytar build, that essentially had him going round the map spamming the talent on something that moves, with none Spirit Generator.

I tried that description for a little, and whereas it had been actually novel, it lacked a particular kick on behalf of me (plus, i used to be method too Spirit-starved - did not have enough Spirit per Second on my gear).

With the arrival of one.04 though, i have been experimenting quite bit with Spirit Spenders, primarily after all everyone's favorite silly gong ability, Wave of sunshine. As a Daibo user (yes, our kind exist), i used to be at the start most fascinated by Wall of sunshine, however once I was pondering the Hand of Ytar, I wondered: what if I spammed authorized  Wave bells instead?

What resulted was (amusingly) the foremost effective build (for my gear and playstyle) that I had ever place along.

The Bell Spam Build (if you are skipping this, I actually have no plan why you are reading this thread)

Build: http://us.battle.net/d3/en/calculator/monk#beXgjQ!bcd!cbbYbZ





Build continued  once the page break..
If you don’t wanna click, it’s -

1. Deadly Reach: Foresight
2. Wave of sunshine: authorized  Wave
3. Breath of Heaven: Blazing Wrath
4. Serenity: Ascension
5. Spirit Ally: Air Ally
6. Mantra of Healing: Circular respiration

P1. Guardian’s Path
P2. Exalted Soul
P3. Chant of Resonance

Not one defensive passive, woo! This set-up ought to offer you a passive eight.1 spirit per second (6 with a thirty fifth bonus from Guardian’s Path) before things. And speaking of things, there’s one I extremely advocate to form this description extremely soar:

Weapon: The agamid lizard
Get one preferrably with Wave of sunshine crit bonus. a lot of on this underneath the Wave of sunshine breakdown.

If you can’t get a Fwying Dwagun (seriously, you guys ought to say this with a faux-Chinese accent), then another high injury Daibo or two-hander can fulfil. Look out for stats like innumerable +Dex, >=1.2k DPS, IAS and preferrably some Vitality.

Stuff like crit, crit injury, life steal and life on hit area unit nice, however not essential.





Stats
As a yardstick, I’m flying with around:

Defensive:
- 3.3k armor
- 579 all resists (700+ poison)
- 34k health
- no LoH / Lifesteal
- 1.2k life per second regen
- +20k health globe bonus
- twelve-tone music movement speed (highly recommended)

Offensive:
- no bonus crit and crit injury (great to own, however not important. … Get it? Critical? Ahahaha. Haha. Ha.)
- pure gold IAS (get some)
- 33k dps before buffs
- 696-1632 weapon injury (this matters quite your listed dps)
- 2003 deftness
- Paragon Level ten





Skill Breakdown, Justifications and issues

This is not a face-tank build. you'll be squishier, you'll be offensive together with your primary a lot of lesser and there'll be times wherever you’ll be deed.

Well. perhaps you're thinking that you’re monk’s deed. In my head my monk’s backflipping, tumble and charging Spirit as she avoids enemy attacks.

Oh, and you’ll be dropping Bells on your enemies. A lot.

Deadly Reach: Foresight
I got this principally for the eighteen injury buff and as a Spirit Generator. If you've got high crit, I’d advocate Strike from on the far side in addition.

Wave of light-weight: authorized  Light
At goop spirit with Exalted Soul, you'll drop six (!!) bells and still have leftover spirit for Serenity.

Though it’s not within the description, Wave of sunshine really deals it’s three90% injury across 3 hits, throughout the “mystical-staff-swinging” animation the Monk will the bell initial falls. In alternative words, this talent really will one hundred and thirtieth injury on three hits, then blasts forward for four-hundredth. every hit has it’s own probability to crit.

Also, note that the talent will injury based-off your WEAPON injury (not its listed DPS, although that’s a decent indication), exaggerated by your deftness. within the case of dual-wielding, it’s a median of your weapons’ injury (?).

Wave of sunshine additionally puts traditional mobs during a stun-animation throughout the bell-smacking half, and solely Rare mobs (yellow champs), bosses and mobs with natural immunity (such diabolical Tremors) don't get knockbacked from the wave blast. In alternative words, WoL is each crowd-control and an outsized AOE-nuke.

The bell additionally hits slightly on the far side than it’s graphic radius. It’s entirely potential to hit sure mobs standing behind you with WoL.

Wave of Light, like most skills, is suffering from IAS, either from your gear, buffs, a hysteria shrine and - this can be why we tend to wished one - the Flying Dragon’s double IAS proc. once procced, your your WoL monk turns into a gattling gun. That shoots bells.





Breath of Heaven: Blazing Wrath & Serenity: Ascension (The nonobligatory Slots)
These 2 skills are literally, in my opinion, optional.

Of the build, these area unit the 2 slots wherever you'll combine and match as you therefore want. as a result of I actually have no LoH / Lifesteal, i exploit these 2 skills to remain alive. Serenity’s injury immunity is good, however considering that solely Rare mobs area unit proof against your knockback, you would possibly end up mistreatment that talent solely in additional specific situations.

Blazing Wrath’s injury boost is good after all, although it extremely will depend upon your current gear - you would possibly not would like the V-day, and may trade it certain , say Seven-Sided Strike or glaring Flash.

Another potential runic letter for Breath of Heaven is that the Infused with light-weight runic letter. You’ll ought to build snap judgement calls concerning this every now and then although - does one reserve it for the heal, or use it early to spam Bells to push mobs away?

Other recommendations - Dashing Strike: method of the Falling Star (the speed boost is nice), glaring Flash (anything), Seven-Sided Strike: many Sided Strike (for injury and immunity).





Spirit Ally: Air Ally
Besides being a wonderful supply of injury and also the occasional tank, Air Ally’s probability to revive a hundred (135 with Guardian’s Path) Spirit on attack is that the true gem of this runic letter.

Be on the lookout for a graphic almost like after you drink a drinkable or obtain a health globe - except that during this case, it’s beige in colour; that’s after you recognize the Spirit recovery procced. I mean, besides suddenly discovering you've got plenty of Spirit.

Mantra of Healing: Circular respiration
3 Spirit per Second. ‘Nuff said.

If you've got innate Spirit regen on your gear, you would possibly additionally wish to think about Mantra of Conviction instead. cow or put off would be helpful runes for this build.

Passives: Guardian’s Path, Exalted Soul, Chant of Resonance

These passives all work towards having an outsized and create Spirit pool. ‘Nuff said.

If you've got Spirit regeneration on your gear, you would possibly wish to think about dropping Chant of Resonance for an additional passive. i like to recommend Transcendance (you’ll be obtaining plenty of life back from the Bell spamming) or Fleet web-toed (you’d be shocked however sensible this is) or Beacon of Ytar (if you’re running with Selective Service System especially).





Putting It all at once - however Bell spamming works

Oh look, enemies.

*BELL COMES bloody DOWN ON THEIR HEADS*

That’s extremely all there's thereto. Avoid enemies attacks, or let your Air Ally absorb the injury. Go near them, then forged Wave of sunshine.

Note that in most things, a pair of WoLs can eventually push mobs out of your vary (though candidly, in solo things a pair of WoLs area unit all it takes to kill most mobs), therefore don’t simply hold right-click (or no matter you mapped it to) and expect everything to die. It will, you only gotta get into position. WoL’s “stun” and pushback is what makes this description extremely shine.

When Flying Dragon’s double-IAS procs, don’t simply use it on WoL - double attack speed additionally suggests that a lot of Spirit, therefore you’ll ought to choose once to get spirit and once to pay it.

Use Deadly Reach to get Spirit, or sport if necessary to attend for Spirit to regen. Use your defensive skills to urge out of dangerous things, and continually assume that you’re spongy enough to urge killed by quite some hits.

Arreat Crater is a wonderful place for you to check this description out.





Pros
- A solid single-player build that melts non-elites and punishes most elites simply. use caution around “heavy” mobs although (those with innate knockback immunity), and additionally mobs that have quick or Vortex.

- You don’t need to build significant resistances or armor for this build. In fact, you don’t even ought to build dual-resistances. you only would like a hard-hitting two-hander.

- This build will farm Act three and four.

Cons
- this can be additionally the foremost group-unfriendly description I actually have ever contend. You’re about to wish to be sensitive to your group’s makeup. important Mass-Frost star wizards can hate you, payback Barbarians can hate you, on the subject of something that desires stuff to remain still can hate you.

To offset the hate, try and position yourself so the mobs get knockbacked into a corner. And build it clear to your cluster that you’re Bell spamming - if they’re nice, they’ll accommodate you too (hopefully by tanking the mobs close to a corner, for example).

- You’ll ought to gear for higher resistances / armor to kill Diablo (unless you’re running with SSS). Phases one and three are literally not regrettable in the least, however the Shadow Clones on part a pair of will be rough, particularly once *they* through bells in YOUR face.

- It’s shrie. Unless you’re into that sorta factor.

- you would possibly feel silly doing nothing however throw bells down. till you see all the dead corpses.

Gonna try to see if I will get a video from ME running around. Till then, go attempt it yourself!

Happy facetanking.

New to Inferno: >200k Monk Build

New to Inferno: >200k Monk Build submitted by scrapz.


Alot of individuals are adding ME telling ME they are obtaining closely-held in mp1 and do not have enough money to farm even mp1. Do a alkeizer route in act three hell, collect 200k gold. Proceed to the business firm and get gear like this.

GEAR: http://d3up.com/b/206455

BUILD: http://us.battle.net/d3/en/calculator/monk#aSXYgh!XUd!acbcYc

I'm getting to provides a temporary runthrough of the instrumentation and ability selections. i can not place along one thing fancy like piffle or druin =X

Stat Goals:

650+ resist
1000+ vitality
2.0+ APS (must)
35CC+ (crucial)
DPs - 20k+

Clears inferno alk run in affordable time of beneath twenty five minutes in mp1. Facetanks mp10 lol.

With noobs, you are sometimes annoyed with dying an excessive amount of. you have got two selections, go extremely offensive and hope you kill the enemy in time before he kills you or go defensive. I selected defensive gear whereas going offensive on my passives.

Weapons:

For budget builds, maximize your cash. get weapons /w natural 70+ crit on them. It's cheaper then shopping for a gem. Since you cannot purchase IAS on a hoop at this budget, it is best to travel with fast(1.4) weapons. try and aim for a minimum of 1200+ loh /w three % life steal.

Q: Why LS?

I know everybody tells you life steal sucks at low dps however it still leeches life correct? Well, this build uses backlash, that could be a defensive and offensive ability. Since LOH solely procs on on-hit attacks, backlash won't work with LOH

LS leeches from all attacks. Being a budget build, you will be severely low dps. you will be perpetually encircled by enemies and backlash deal harm at intervals a decent ten radius of you. plenty of enemies around you obtaining hit = huge quantity of heals.

Rings/Ammy/Gloves/Bracers - DPS slot

Sacrifice some dex and maximize your crit likelihood. Your paper dps are going to be low however it does not account the dps/heal done by spawning tornadoes. this can be conjointly why LS and a quick weapon area unit crucial for this build . quicker hits = a lot of hits = mor possibilities to spawn tornadoes = a lot of healing.

Chest/Pants - further Stats

Always explore for sockets in these slots. Thats a further ninety eight stat points for your chest and sixty eight for your pants.

Shoulders/Belt/Shoes - Mitigation/ Vitality

These slots do not provide any DPS modifiers. it is best to stack mitgation/vit points during this. you'll be able to simply realize low dex/100+vit /120 double resist.

BUILD:

This build is very centered on dodge.

Guardian's Path and Mantra of Evasion provides you fifteen % dodge. Even with low dex points, you will be at fifty % dodge rate. That mean's 1/2 hits you will be dodging and everytime you are doing dodge, you will dish out some harm. WIN/WIN.

Cast your sweeping winds properly:

SW snapshots your dps at the purpose of casting. By casting during this order, you'll maximize your dps/sustain output

1. Breath of Heaven - Blazing wrath (45 second timer)
2. glary flash - religion in light-weight (2-3 second timer)
3. when casting glary flash, immeaditely solid your sweeping winds.
For my setup meaning. #1, #2, right click, #4

Again, this build is very engineered around dodge. Everytime you spam your MoE, you'll gain a short lived increase in dodge of three seconds. pay your spirit properly, solely spam it once you are encircled by enemies.

Happy facetanking.