13 Temmuz 2013 Cumartesi

Demon Hunter Inferno Spike Trap Belial Build / Strategy

Post SS Nerf Demon Hunter Inferno Spike lure Belial Build and strategy submitted by cs_83.

Vault - Tumble
Spike lure - Scatter
Elemental Arrow - Ball Lightning
Hungering Arrow - Shatter Shot
Preparation - Battle Scars (could have swapped this move into understanding for Backup set up or centered Mind)
Smoke Screen - Lingering Fog
Steady Aim, Sharpshooter, Archery
Pretty much my commonplace ability set, except for spike traps, that square measure ordinarily caltrops.

As part one starts I born spikes on one facet of the minions and killed them directly then captive to it facet. I then continuously hide spikes down and targeted the snakes that spawned the nighest to ME.

Once part two starts I burned him down, it's timer based mostly once the snakes spawn, therefore if you'll get him to transition (25%) comparatively quickly, you'll avoid handling too several snakes. Same manoeuvre as part one, keep traps close to ME to kill shut snakes.

Phase three was truly the best. I stood on the proper hand facet of the platform, waited for the inexperienced circle, captive to the proper, waited for subsequent one, captive to the left, then captive alittle more left then that to create certain i used to be out of vary of the double smash. once he begins channeling simply confirm you are moving 100 percent. If you get snug with it you'll do some injury in between.

Dealing with part one and a pair of was the foremost tough, there is some RNG concerned once it involves snake spawns, however once the spike traps it works well.

As a facet note, i attempted Frost Arrow character for Elemental Arrow to manage the adds higher in p1/p2, that worked, however i used to be unable to burn him as quick as I wished to in p2, therefore I curst tendrils.

Paperdoll DPS on behalf of me was somewhere between 80-85k with sharpshooter. didn't have a chilly injury weapon, would have helped a large amount.

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