14 Temmuz 2013 Pazar

Monk Group Healer Build (Nightmare+)

Monk cluster expert Build (Nightmare+) submitted by tabby.

The Build: http://us.battle.net/d3/en/calculator/monk#adXgjQ!YVb!YbZbbb

This is a full on healing build and is intended completely for party play. This build focuses little on DPS, actually the sole injury you may be doing is that needed to take care of your Spirit via Fists of Thunder/Ally.

Mantra of Healing is employed heavily as a core mitigation/healing tool. Breath of Heaven is employed a lot of as a final resort on badly disabled allies. Serenity serves to mitigate management effects and moderate injury whereas generating Spirit.

Strengths:

Rapid Spirit Generation
High property
Strong cluster mitigation via multiple absorb effects
Strong cluster healing via spammable Heal over Time effects

Abilities:

Fists of Thunder (Quickening): twin wielding (fast weapons) whereas victimisation this explicit ability is that the best thanks to build up Spirit. Period.

Two bimanual weapons can perceptibly abate generation.

Dashing Strike (Quicksilver): valuable for escaping damage/mobs and conversely staying on a target to confirm spirit generation.  It’s conjointly helpful for positioning yourself in vary of a mate for a Breath of Heaven solid.

Breath of Heaven (Circle of Life): Powerful/Cost economical direct heal. the sole disadvantage is that the twelve yard affected space. Ranged ar oftentimes a lot of more out and battle royal will move outside of twelve yards quickly while evading nasty things on the bottom.

Serenity (Tranquility): Powerful cluster defend, significantly helpful once regular right against mobs with  exploding frost orbs.

Mystic Ally (Air Ally): good DPS boost via Associate in Nursing always-on Sweeping Wind impact. it'll conjointly tank mobs and take some hits for you. a lot of significantly this ally incorporates a probability to allow you +100 Spirit on attack.  (For those not curious about adding DPS or those seeking to avoid the RNG of the Spirit proc, i'd recommend commutation this with Inner Sanctuary [runed-for-situation] and victimisation the Infused with lightweight character for Breath of Heaven).

Mantra of Healing (Boon of Protection): Associate in Nursing aura Heal over Time impact that includes robust self-healing whereas victimisation the Transcendence passive and  a spammable three number HoT (with a forty five yard range). The character protects teammates whereas the facility HoT works its magic. Treat this ability less sort of a pre-combat buff and a lot of sort of a core heal with a 2-3 second cooldown.

Passives:

Transcendence: A dead expert may be a useless expert, this ability turns almost everything on your hot-bar into a private heal. *Must Have*

Beacon of Ytar: This ability reduces cooldowns (Inner Sanctuary/Serenity- seventeen seconds, down from twenty. Breath of Heaven thirteen seconds down from 15). “Guiding Light” or "Resolve" could also be prefered.

Exalted Soul: an outsized Spirit pool permits for larger property during times of high injury whereas conjointly reducing “wasted” spirit throughout slow spots.

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